Fallout 4 The Castle Power

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Fallout 4: Power up the radio transmitter - Taking Independence. Power up the radio transmitter is a quest objective in the mission Taking Independence in Fallout 4.

  1. Fallout 4 Castle Power Generator
  2. Fallout 4 Castle Radio
  3. Fallout 4 Powering The Castle
For the Fort Independence in Washington, D.C., see Fort Independence.
Site
Map MarkerThe Castle
People
FactionsCommonwealth Minutemen (—2240/2287—)
Other
QuestsTaking Independence
Old Guns
With Our Powers Combined
Defend the Castle
Technical
Cell NameTheCastle01 (tunnels)
ref id000adec8 (tunnels)
TerminalsSecurity Terminal
Security Terminal

The Castle also known as Fort Independence[1][2] was the stronghold of the Commonwealth Minutemen until 2240, and is also a possible settlement now. This granite star fort that once provided harbor defenses for Boston, Massachusetts is located on Castle Island.

  • 1Background
  • 2Layout

Background[editedit source]

For the pre-war history, see Fort Independence on Wikipedia

The first earthen fortification was constructed on the site in 1634 to defend the colonial town of Boston from attack by sea. The first fort soon fell into disrepair and was rebuilt mainly out of timber, in the 1640s. The timber fort was taken down and a new fort of brick was constructed in its place in 1701. Although the earlier incarnations of the fort were simply known as 'the Castle,' this larger brick fort was called 'Castle William' in honor of their King, William III.[3] In the centuries following the Great War it, interestingly has taken its original name; 'The Castle.'

Fallout 4 the castle power up radio

It served as the headquarters for the Commonwealth Minutemen until 2240, when the Castle was partly destroyed by a gigantic Mirelurk Queen, and most of the Minutemen leadership died.[4] Their General at the time, McGann, was cut off from the battle early on when the tunnel to his quarters collapsed. While waiting for rescue he secured the armory by activating its security.[5] Eventually, as he ran out of supplies[6] – and conceded that help was not coming – he drank wine he found, easing his passing into oblivion.[7]

Rebirth[editedit source]

Almost fifty years later, the Commonwealth Minutemen under Sole Survivor (as General) retook the fort. Culling the mirelurks that since made it their nest, they cleaned out the egg clutches and corpses and reactivated their communications equipment, returning a critical asset back into Minutemen hands.[8] Once this is done an old legendary member from before the Castle's loss calls the General back to open it's West Bastion, and access its Armory. Giving the Minutemen access to their artillery once more.[9]

Settlement information[editedit source]

The Castle's courtyard is spacious with plenty of room for growing crops or constructing buildings if desired. There is also accessible open water to the north (outside the walls of the fort) which can be useful for large scale water production. Being a fort, the Castle is already well fortified from attack, which is good given that the area is prone to raids. Most notably, there is almost no junk that can be scrapped for building materials, so supply lines will likely be needed to supplement the Castle's resources.

Layout[editedit source]

The Fort's walls have been destroyed and ripped open by the invading Mirelurk queen, but it's otherwise in good condition. The battlements contain remnants of the Minutemen artillery units and offer excellent vantage points against encroaching enemies. The courtyard includes the main antenna and radio center and the settlement workshop, while the fort rooms contain a well developed settlement with a well developed infrastructure, available after Taking Independence is completed. Notably, these rooms contain a kitchen with a cooking stove, a first aid store, a chemistry station, and a meeting room. A weapons workbench and an armor workbench are available after gaining access to the armory.

The Castle tunnels[editedit source]

The tunnels can only be accessed during the quest Old Guns, by going down the stairs in the meeting room in the east corner of the fort. The tunnels are just that: a winding series of tunnels underneath the Castle. Lined with various storerooms, the hallways spiral around to room containing an emergency generator and chemistry station. The halls continue down toward some barracks, where Sarge is still operational. A nearby door leads to the western bastion, where the Castle's armory lies.

Inhabitants[editedit source]

  • General McGann (deceased)

Notable loot[editedit source]

  • An issue of Guns and Bullets is on the desk below the radio tower.
  • A Fat Man and mini nuke are found in the armory. The Artillery schematic is also found here.
  • A Fusion core is found in the emergency generator in the Castle tunnels.
  • Three laser muskets can be found in the armory: one has a four crank modification, another has a medium scope modification, and the last one has a beam splitter modification.
  • Three laser turrets can be found in the armory. Switching to workshop mode allows them to be moved and placed.
  • The Minutemen general's hat and the Minutemen general's uniform.

Appearances[editedit source]

The Castle appears only in Fallout 4.

References

  1. Preston Garvey: '
    (Preston Garvey's dialogue)
  2. Alana Secord: 'We're still monitoring increased activity around Fort Independence, though there's no immediate cause for concern.'
    (Alana Secord's dialogue)
  3. Fort Independence on Wikipedia
  4. Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.517: '[18.08] THE CASTLE
    Historians have noted the original name for this settlement was Fort Independence, but the people of the Commonwealth now refer to it simply as the Castle. This place has a long and storied history; it is one of the first forts in America and predates the Revolutionary War. In recent times, it served as the base of operations for the Minutemen as they attempted (and failed) to establish a Provisional government. In 2240, the Castle was partly destroyed by gigantic Mirelurk, and most of the Minutemen leadership died.
    Still, it is generally agreed that the location could yet become an excellent base of operations for the Minutemen (and an exceptional settlement) if it can be reclaimed from the sea creatures. Note that the map information refers to interior corridors within the fortification walls.'
    (Fallout 4 Vault Dweller's Survival Guide Map)
  5. The Castle terminals; Security Terminal, Attacked in the night
  6. The Castle terminals; Security Terminal, Bolstered my position
  7. The Castle terminals; Security Terminal, Final entry
  8. Preston Garvey: '
    (Preston Garvey's dialogue)
  9. Old Guns
Zone 1: Lexington and Northwest CommonwealthAbernathy farm ·Bedford station ·Concord ·Drumlin Diner ·Gorski cabin ·Lexington ·Lexington apartments ·Lonely chapel ·Museum of Freedom ·Mystic Pines ·Ranger cabin ·Red Rocket truck stop ·Robotics disposal ground ·Sanctuary Hills ·Starlight Drive In ·Sunshine Tidings Co-op ·Super-Duper Mart ·Tenpines Bluff ·Thicket Excavations ·USAF satellite station Olivia ·Vault 111 ·Walden Pond ·Wicked Shipping fleet lockup
Zone 2: North Central CommonwealthBreakheart Banks ·County Crossing ·Covenant ·Dark Hollow Pond ·Finch farm ·General Atomics galleria ·Greentop Nursery ·Irish Pride Industries shipyard ·Lake Quannapowitt ·Listening post Bravo ·Lynn Woods ·Mass Fusion containment shed ·Malden Center ·Malden Middle School ·Med-Tek research ·Medford Memorial Hospital ·National Guard training yard ·Old gullet sinkhole ·Outpost Zimonja ·Parsons Creamery ·Parsons State Insane Asylum ·Poseidon Energy turbine No.18-F ·Relay tower 0MC-810 ·Radio tower 3SM-U81 ·Recon bunker Theta ·Revere satellite array ·Rotten landfill ·Saugus Ironworks ·Skylanes flight 1981 ·Slocum's Joe corporate HQ ·The Slog ·Taffington Boathouse ·Tucker Memorial Bridge ·West Everett Estates ·Wildwood Cemetery ·Vault 75
Zone 3: Western CommonwealthArcJet Systems ·Beantown Brewery ·Boston mayoral shelter ·Chestnut Hillock Reservoir ·Corvega assembly plant ·Federal ration stockpile ·Fiddler's Green Trailer Estates ·Forest Grove Marsh ·Fort Hagen ·Fort Hagen filling station ·Fort Hagen satellite array ·Graygarden ·Greater Mass Blood Clinic ·Jalbert Brothers Disposal ·Mass Gravel & Sand ·Mass Pike interchange ·Relay tower 0BB-915 ·Relay tower 1DL-109 ·Rocky Narrows Park ·Oberland Station ·Wattz Consumer Electronics ·Weston water treatment plant ·Vault 81
Zone 4: Coastal CommonwealthCoastal cottage ·Crater House ·Croup Manor ·Dunwich Borers ·Gibson Point pier ·Hub City Auto Wreckers ·Hugo's Hole ·Kingsport Lighthouse ·Libertalia ·Longneck Lukowski's Cannery ·Lynn pier parking ·Mahkra Fishpacking ·Museum of Witchcraft ·Nahant chapel ·Nahant sheriff's department ·Nahant Oceanological Society ·Nahant wharf ·Nordhagen Beach ·Reeb Marina ·Revere Beach station ·Rook family house ·Salem ·Sandy Coves Convalescent Home ·Boston Airport ·East Boston police station ·East Boston Preparatory School ·Easy City Downs ·Fort Strong ·Prydwen
Zone 5: Natick and the Glowing SeaAbandoned shack ·Atlantic Offices ·Capsized factory ·Cave (Red Rocket filling station) ·Cave (Super Duper Mart) ·Crater of Atom ·Cutler Bend ·Decayed reactor site ·Decrepit factory ·Edge of the Glowing Sea ·Electrical Hobbyist's Club ·Federal supply cache 84NE ·Federal surveillance center K-21B ·Forgotten church ·Hopesmarch Pentecostal Church ·Lake Cochituate ·Mass Fusion disposal site ·Natick Banks ·Natick Police Department ·O'Neill Family Manufacturing ·Poseidon Reservoir ·Relay tower 0DB-521 ·Roadside Pines Motel ·Robotics Pioneer Park ·Rocky cave ·Scrap Palace ·Sentinel site Prescott ·Skylanes flight 1665 ·Somerville Place ·Vault 95 ·Vertibird wreckage ·Waypoint Echo ·WRVR broadcast station
Zone 6: Quincy and Southern CommonwealthAtom Cats garage ·Big John's Salvage ·Boston Police rationing site ·Coast Guard pier ·Egret Tours Marina ·Fallon's Department Store ·Fairline Hill Estates ·Gunners Plaza ·Hyde Park ·Jamaica Plain ·Mass Pike tunnel ·Milton General Hospital ·Murkwater construction site ·Neponset Park ·NH&M Freight Depot ·Peabody House ·Poseidon Energy ·Quincy Police Station ·Quincy Quarries ·Quincy ruins ·Relay tower 0SC-527 ·Shaw High School ·Spectacle Island ·South Boston military checkpoint ·Suffolk County Charter School ·Warwick Homestead ·West Roxbury station ·Westing Estate ·Wilson Atomatoys factory ·Wreck of the FMS Northern Star
Zone 7: Neighborhood: CambridgeC.I.T. ruins ·Cambridge crater ·Cambridge police station ·Collegiate administration building ·Cambridge campus diner ·Campus law offices ·Cambridge Polymer Labs ·College Square ·Fraternal post 115 ·Greenetech Genetics ·The Institute ·Kendall Hospital ·Monsignor Plaza ·
Zone 8: Neighborhood: CharlestownBADTFL regional office ·Bunker Hill ·U.S.S. Constitution/Weatherby Saving & Loan
Zone 9: Neighborhood: The FensBack Street Apparel ·Diamond City ·Diamond City market ·Home Plate ·Fens Street sewer ·Hangman's Alley ·Hardware Town ·Parkview Apartments ·Police precinct 8 ·Wreck of the USS Riptide
Zone 10: Neighborhood: EsplanadeCharles View AmphitheaterCommonwealth Avenue ·HalluciGen, Inc. ·Holy Mission Congregation Church ·Malborough House
Zone 11: Neighborhood: Back BayBoston Public Library ·Dartmouth Professional Building ·Hubris Comics ·Layton Towers ·Trinity Plaza ·Trinity Tower ·Vault 114 ·Wilson Atomatoys corporate HQ ·Shenley's Oyster Bar
Zone 12: Neighborhood: Beacon HillBoston Bugle building ·Cabot House ·Vault-Tec regional HQ
Zone 13: Neighborhood: North EndOld North Church ·Pickman Gallery
Zone 14: Neighborhood: Boston CommonBoston Common ·Boylston Club ·Massachusetts State House ·Old Granary Burying Ground ·Park Street Station ·Swan's Pond ·Prost Bar
Zone 15: Neighborhood: Financial DistrictFallen skybridge ·Faneuil Hall ·Garden Terrace ·Goodneighbor (Bobbi's place ·Daisy's Discounts ·The Dig ·Kill or Be Killed ·Hotel Rexford ·Old State House ·Memory Den ·The Third Rail ·Warehouse) ·Haymarket Mall ·Mass Fusion building ·Old Corner Bookstore ·Postal Square35 Court ·Commonwealth Bank ·Railroad hideout (Financial District) ·Water Street Apartments
Zone 16: Neighborhood: Theater DistrictCombat Zone ·D.B. Technical High School ·Hester's Consumer Robotics ·Mass Bay Medical Center ·Medical Center Metro
Zone 17: Neighborhood: Boston Harbor (Waterfront)Custom House Tower ·Harbormaster Hotel ·The Shamrock Taphouse ·Yangtze-31
Zone 18: Neighborhood: South BostonAndrew Station ·The Castle ·Four Leaf fishpacking plant ·General Atomics factory ·Gwinnett Brewery ·The Gwinnett Restaurant ·South Boston High School ·South Boston Police Department ·University PointDorchester Heights
Parentheses () denote sub-locations, italics denote unmarked locations.
Available locationsAbernathy farm ·Boston Airport ·Bunker Hill ·Coastal cottage ·County Crossing ·Covenant ·Croup Manor ·Egret Tours Marina ·Finch farm ·Graygarden ·Greentop Nursery ·Hangman's Alley ·Home Plate ·Jamaica Plain ·Kingsport Lighthouse ·Murkwater construction site · ·Nordhagen Beach ·Oberland Station ·Outpost Zimonja ·Red Rocket truck stop ·Sanctuary Hills ·Somerville Place ·Spectacle Island ·Starlight Drive In ·Sunshine Tidings Co-op ·Taffington Boathouse ·Tenpines Bluff ·The Castle ·The Slog ·Warwick homestead
Automatron
The Mechanist's Lair
Far Harbor
Dalton Farm ·Echo Lake Lumber ·National Park visitors center ·Longfellow's cabin
Nuka-World
Nuka-World Red Rocket
ResourcesPeople ·Food ·Water ·Power ·Defense ·Beds ·Happiness
GameplayResourcing ·Construction ·Protection ·Supply lines
WorkbenchesWorkshop ·Armor workbench ·Chemistry station ·Cooking station ·Nuka-Mixer stationNuka-World ·Power armor station ·Robot workbenchAutomatron ·Weapons workbench
Items and improvementsSpecial improvements ·Merchant stores ·Power ·Resources ·Defense ·Crafting stations ·Miscellaneous ·Furniture ·Decorations
Special charactersThe Scribe ·Doc Anderson ·Anne Hargraves ·Ron Staples ·Vault-Tec Rep ·Rylee ·Holt Combes ·Smiling Larry
LocationsConcord (Museum of Freedom) ·Quincy ·Sanctuary Hills ·The Castle
RadioRadio Freedom
CharactersCurrentMinuteman ·Preston Garvey ·Ronnie Shaw ·SARGE
FormerBrent Savoldi ·Clint · Colonel Ezra Hollis · General Joe Becker · General McGann · Lieutenant Foster
QuestsMainDefend the Castle ·Old Guns ·Taking Independence ·The Nuclear Option (Minutemen) ·With Our Powers Combined
SideSanctuary ·Taking Point: (location)
EventsDefense of Diamond City ·First Battle of the Castle ·Quincy Massacre
Retrieved from 'https://fallout.gamepedia.com/index.php?title=The_Castle&oldid=2012949'

Okay, so back when I had the quest to power up the radio transmitter within the castle, after taking it back, everything worked just fine. I threw in the usual mini fusion reactor from the Settlement Objects Expanded Mod, powered the thing up and left the place for good - until recently.

I'll have to put up some defense if I want to stay with the minutemen (and yes, I will, so siding with another faction is neither a sollution nor something I'd consider) So I went there after I powered up ~10 settlements and got some settlers, made them happy, you know itt...

So I still had the good old mini fusion reactor att the Castle, and thought: Well why not use it for further energy? And guess what happened? As soon as I ttried to attach a wire to it, it gave me a CTD.

Fallout

Same goes for everytthing passively powered - I can't place it, ti justt gives me a CTD on placing.

I can however place actively powered stuff - as long as I do NOT attach a wire to it.

I can place anything else, mechanic MGs, beds, candles... I just can't put it back into storage again, or scrap it, this will lead to another CTD...

I tested the SoOE Pack stuff on another settlement again, just to make sure it's not the cause, and it worked just as before. Everything is working outside the Castle.

I've checked other mods like scrap everything or my restoration mod, non of them seem to be the cause for this. Does anyone know what that might be o how to fix it maybe? I searched the net for hours, but I can hardly find anything about that issue, or how to fix it.

Fallout 4 Castle Power Generator

I can't believe all my small settlements have the greatest technology available while I have to equip my base with medieval waterpumps and mechanic stuff and candles... O.o

Oh I just forgot, my workshop randomly closes sometimes, which it only does in the castle...

Fallout 4 Castle Radio


Fallout 4 Powering The Castle

Edited by Kuschel-Drow, 09 January 2017 - 12:33 AM.