Where To Place Armips

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  • Author: Kingcom
  • Source: https://github.com/Kingcom/armips
  • Automated builds: http://buildbot.orphis.net/armips

Portable ramps tend to just slot into place or hook over the curb to give you fast access on the go. Permanent ramps are usually just as fast to use as they only require fixing into place. If you are using more than one ramp then they usually only require bolting together before putting into place. Best Curb Ramp For Driveways FAQ.

Note: This file is still incomplete, some information is missing or may be outdated.

This is a simple front-end GUI for Kingcom's Armips program. This is useful for people who don't want to include the '.Open /.Close /.n64' in all of their Armips source files. This also includes the n64crc program, which will automatically update the ROM's checksum when you import a source file if the profile is set on 'N64' or 'N64 RSP'. Jan 26, 2019 – written by endrift: After an extended incubation period mGBA 0.7.0 is now available. This is a major feature release. It features a brand new Nintendo Switch port, vastly improved Game Boy support, dozens of bugfixes and accuracy improvements, and more debugging features.

1.1 Usage

The assembler is called from the command line. There is both an x86 and an x86-64 version. Depending on the version, the usage is as follows:

code.asm is the main file of your assembly code, which can open and include other files.The following optional command line parameters are supported:

-temp <filename>

Specifies the output name for temporary assembly data. Example output:

-sym <filename>

Specifies the output name for symbol data in the sym format. This format is supported by the debuggers in NO$PSX and NO$GBA. Example output:

-sym2 <filename>

Specifies the output name for symbol data in the sym2 format. This format is supported by the debuggers in PCSX2 and PPSSPP. Example output:

-erroronwarning

Specifies that any warnings shall be treated like errors, preventing assembling. This has the same effect as the .erroronwarning directive.

-equ <name> <replacement>

Equivalent to using name equ replacement in the assembly code.

Where to place armips near me

-strequ <name> <replacement>

Equivalent to using name equ 'replacement' in the assembly code.

-definelabel <name> <replacement>

Equivalent to using .definelabel name, replacement in the assembly code.

-root <directory>

Specifies the working directory to be used during execution.

2.1 Download binary

Download the latest Windows 32-bit binary from the Automated ARMIPS builds site. You will need the Microsoft Visual Studio 2015 x86 Redistributable.

2.2 Building from source

The latest code is available at the ARMIPS GitHub repository. Make sure to also initialize and update submodules. This can be accomplished with one command:

Build instructions per platform:

  • Building on Windows: You will need Visual Studio 2015 (Community Edition is sufficient). Simply open armips.sln, select the desired configuration and platform, and build the solution. Alternatively, you can build using CMake with MSYS2/MinGW, but the VS2015 project is the only Windows build officially supported.
  • Building on Unix: You will need CMake and a C++11 compliant compiler (recent versions of both gcc and clang have been tested). Create a build directory, invoke CMake from there, and then simply run make.

The assembler includes full support for the MIPS R3000, MIPS R4000, and Allegrex instruction sets, partial support for the EmotionEngine instruction set, as well as complete support for the ARM7 and ARM9 instruction sets, both THUMB and ARM mode. Among the other features of the assembler are:

  • a full fledged C-like expression parser. It should behave exactly like in any C/C++ code, including all the weirdness. All immediate values can be specified by an expression, though some directives can't use variable addresses including labels
  • you can open several files in a row, but only one output file can be open at any time. You can specify its address in memory to allow overlay support. Any file can cross-reference any other included file
  • local, static, and global labels (see 4.3 Labels)
  • table support for user defined text encodings (see 4.7 String encoding)
  • several MIPS macros to make writing code easier and faster (see 5.1 General directives)
  • user defined macros (see 6.3 User defined macros)
  • built-in checks for possible load delay problems (see 4.6 Load delay detection)
  • optional automatic fix for said problems by inserting a nop between the instructions
  • output of the assembled code to a text file, with memory addresses and origin (see 1.1 Usage)
  • a directive to ensure that data is not bigger than a user defined size (see 4.8 Areas)

4.1 Files

Unlike other assemblers, you don't specify the input/output file as a command line argument. You have to open the file in the source code, and also close it yourself. This was done in order to support overlays, which are very common in PSX and NDS games. Instead of only having one output file, you can have as many as you need - each with its own address in memory. The files can cross-reference each other without any problems, so you can call code from other files that are currently not opened as well.

4.2 Syntax

Where To Place Armips

Comments

Both ; and // style single-line comments are supported./* */ style block comments are also accepted.

Statement separator

Statements are separated by newlines or :: can be used between statements on the same line. For example, to insert four nop instructions, this could be written on one line:

Statement line spanning

Single statements can continue on to the next line by inserting a at the end of a line. Comments and whitespace can follow. For example:

4.3 Labels

A label is defined by writing its name followed by a colon. It creates a symbol with that name as its identifier, and with the current memory address as its value. There is support for both local, global and static labels. Local labels are only valid in the scope between the previous and the next global or static label. Specific directives, like .org, will also terminate the scope. All labels can be used before the point where they are defined.

Static labels behave like global labels, but are only valid in the very file they were defined. Any included files or files that include it cannot reference it. They can, however, contain another static label with the same name. When a static label is defined insde a (nested) macro, it is treated as being defined in the file where the top-level macro call occurred, rather than the file holding the macro definition where the static label is created.

A label name can contain all characters from A-Z, numbers, and underscores. However, it cannot start with a digit. All label names are case insensitive.

Additionally, . is a special label and can be used to reference the current memory address; it is equivalent to calling the expression function org().

A label can also be defined using the .func/.function directive. The example below will create a label MyLabel pointing to the current memory address. In addition, if the -sym2 command line flag is used to output a sym2 file, the size of the function block (from .func to .endfunc) will also be written to the symfile.

4.4 equ

The equ directive works as a direct text replacement on the assembly source level and is defined as follows. Unlike labels, an equ must be defined before it can be used.

There has to be at least one whitespace character before and after equ. The assembler will replace any occurrence of GlobalEqu, @StaticEqu and @@LocalEqu with 1, 2 and 3 respectively. Similarly to labels, a global equ is valid anywhere, a static equ is only valid in the file it was defined, and a local equ is only valid in the current section, which is terminated by any global or static label or specific directives. The replacement value can be any sequence of valid tokens. Any usage of the equ name identifier is replaced by the replacement tokens in-place, before any parsing is done. The replacement can therefore also contain partial commands or expressions. For example, this code:

will assemble to this:

4.5 Expression parser

A standard expression parser with operator precedence and bracket support has been implemented. It is intended to behave exactly like any C/C++ parser and supports all unary, binary and ternary operators of the C language. Every numeral argument can be given as an expression, including label names. However, some directives do not support variable addresses, so labels cannot be used in expressions for them. The following bases are supported:

  • 0xA and 0Ah for hexadecimal numbers
  • 0o12 and 12o for octal numbers
  • 1010b and 0b1010 for binary numbers

Everything else is interpreted as a decimal numbers, so a leading zero does not indicate an octal number. Be aware that every number has to actually start with a decimal digit. For example, as FFh is a perfectly valid label name, you have to write 0FFh or 0xFF in this case. Labels, on the other hand, cannot start with a digit.

A few examples:

Value types

Three value types are supported: integers, floats and strings. Integers are defined by writing just a number in one of the supported bases as described above. A float is defined by an integer numerator, followed by a period, followed by the denominator, e.g. 2.5. Floats can also use a different base prefix; in this case, both the numerator and denominator are evaluated using that base. For example, 11.5 is equivalent to 0xB.8.

Strings are defined by text wrapped in quotation marks (e.g. 'text'). Quotation marks can be escaped by prefixing them with a backslash (). Any backlash not followed by a quotation mark is kept as-is. If you want to use a backslash at the end of a string, prefix it by another backlash.For example, to write a quotation mark followed by a backlash:

String concatenation is possible with the + binary operator. Concatenating integers or floats with a string will convert those integers or floats to a string representation.

Built-in functions

Below is a table of functions built into the assembler that can be used with the expression parser for runtime computation.

FunctionDescription
version()armips version encoded as int, e.g. armips v3.4.5 returns 3045 (3*1000 + 4*10 + 5)
endianness()current endianness as string, e.g. 'big' or 'little'
outputname()currently opened output filename, exactly as written in .create or .open directive
org()current memory address (like .)
orga()current absolute file address
headersize()current header size (displacement of memory address against absolute file address)
defined(symbol)1 if symbol is a defined symbol, 0 otherwise
fileexists(file)1 if file exists, 0 otherwise
filesize(file)size of file in bytes
tostring(val)string representation of int or float val
tohex(val, optional digits = 8)hex string representaion of int val
round(val)float val rounded to nearest int
int(val)cast float val to int, dropping fractional part
float(val)cast int val to float
frac(val)fractional part of float val
abs(val)absolute value of int or float val
hi(val)High half of 32-bit value val, adjusted for sign extension of low half (only available in MIPS)
lo(val)Sign-extended low half of 32-bit value val (only available in MIPS)
min(a, b, ..)minimum of int or float parameters a, b, ..; result type is int if all parameters are int, float otherwise
max(a, b, ..)maximum of int or float parameters a, b, ..; result type is int if all parameters are int, float otherwise
strlen(str)number of characters in str
substr(str, start, count)substring of str from start, length count
regex_match(source, regex)1 if regex matched entire source, 0 otherwise
regex_search(source, regex)1 if regex matched subsequence of source, 0 otherwise
regex_extract(source, regex, optional index = 0)string of regex matched in source
find(source, substr, optional start = 0)lowest index of substr in source from start, else -1
rfind(source, substr, optional start = -1)highest index of substr in source from start, else -1
readbyte(file, optional pos = 0)read unsigned 8-bit value from file at position pos
readu8(file, optional pos = 0)read unsigned 8-bit value from file at position pos
readu16(file, optional pos = 0)read unsigned 16-bit value from file at position pos
readu32(file, optional pos = 0)read unsigned 32-bit value from file at position pos
readu64(file, optional pos = 0)read unsigned 64-bit value from file at position pos
reads8(file, optional pos = 0)read signed 8-bit value from file at position pos
reads16(file, optional pos = 0)read signed 16-bit value from file at position pos
reads32(file, optional pos = 0)read signed 32-bit value from file at position pos
reads64(file, optional pos = 0)read signed 64-bit value from file at position pos
readascii(file, optional start = 0, optional len = 0)read ASCII string from file at start length len
isarm()1 if in ARM mode, 0 otherwise (only available in ARM/THUMB)
isthumb()1 if in THUMB mode, 0 otherwise (only available in ARM/THUMB)

4.6 Load delay detection

This feature is still unfinished and experimental. It works in most cases, though. On certain MIPS platforms (most notably the PlayStation 1), any load is asynchronously delayed by one cycle and the CPU won't stall if you attempt to use it before. Attempts to use it will return the old value on an actual system (emulators usually do not emulate this, which makes spotting these mistakes even more difficult). Therefore, the assembler will attempt to detect when such a case happens. The following code would result in a warning:

This code doesn't take the load delay into account and will therefore only work on emulators. The assembler detects it and warns the user. In order to work correctly, the code should look like this:

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The assembler can optionally automatically insert a nop when it detects such an issue. This can be enabled with the .fixloaddelay directive.However, as there is no control flow analysis, there is a chance of false positives. For example, a branch delay slot may cause a warning for the opcode that follows it, even if there is no chance that they will be executed sequentially. The following example illustrates this:

You can fix the false warning by using the .resetdelay directive before the last instruction.

4.7 String encoding

You can write ASCII text by simply using the .db/.ascii directive followed by the string to write. Using .asciiz will insert a zero byte after the string.

You can also write text with custom encodings. In order to do that, you first have to load a table using .loadtable <tablefile>, and then use the .string directive to write the text. It behaves exactly like the .db instruction (so you can also specify immediate values as arguments), with the exception that it uses the table to encode the text, and appends a termination sequence after the last argument. This has to be specified inside the table, otherwise 0 is used. The termination sequence can also be omitted with .stringn.

The first and third arguments ('Custom test', 'and more.') are encoded according to the table, while the second one (0xA) is written as-is.

4.8 Areas

If you overwrite existing data, it is critical that you don't overwrite too much. The area directive will take care of checking if all the data is within a given space. In order to do that, you just have to specify the maximum size allowed.

This would cause an error on assembling, because the word directive takes up 20 bytes instead of the 16 that the area is allowed to have. This, on the other hand, would assemble without problems:

Here, the area is 32 bytes, which is sufficient for the 20 bytes used by .word.Optionally, a second parameter can be given. The remaining free size of the area will then be completely filled with bytes of that value. For example, the following code writes 01 02 03 04 05 05 05 05:

4.9 Symbol files

Functions.

4.10 C/C++ importer

You can link object files or static libraries in ELF format. The code and data is relocated to the current output position and all of its symbols are exported. You can in turn use armips symbols inside of your compiled code by declaring them as extern. Note: As armips labels are case insensitive, the exported symbols are treated the same way. Be aware of name mangling when trying to reference C++ functions, and consider declaring them as extern 'C'.

You can optionally supply names for constructor and destructor functions. Functions with those names will be generated that call of the global constructors/destructors of the imported files.

These commands tell the assembler to do various things like opening the output file or opening another source file.

5.1 General directives

Set the architecture

These directives can be used to set the architecture that the following assembly code should be parsed and output for. The architecture can be changed at any time without affecting the preceding code.

DirectiveSystemArchitectureComment
.psxPlayStation 1MIPS R3000-
.ps2PlayStation 2EmotionEngine-
.pspPlayStation PortableAllegrex-
.n64Nintendo 64MIPS R4000-
.rspNintendo 64RSP-
.gbaGame Boy AdvanceARM7Defaults to THUMB mode
.ndsNintendo DSARM9Defaults to ARM mode
.3dsNintendo 3DSARM11Defaults to ARM mode, incomplete
.arm.big-ARMOutput in big endian
.arm.little-ARMOutput in little endian

Open a generic file

Opens the specified file for output. If two file names are specified, then the assembler will copy the file specified by the file name to the second path. If relative include is off, all paths are relative to the current working directory. Otherwise the path is relative to the including assembly file. Offset specifies the header size, which is the difference between the first byte of the file and its position in memory. So if file position 0x800 is at position 0x80010000 in memory, the header size is 0x80010000-0x800=0x8000F800. It can be changed later with the .headersize directive.Only the changes specified by the assembly code will be inserted, the rest of the file remains untouched.

This directive terminates the scope for local labels and equs.

The following reads the file input.bin, modifies it in memory, and writes the result to output.bin.

Create a new file

Creates the specified file for output. If the file already exists, it will be overwritten. This directive terminates the scope for local labels and equs.

If relative include is off, all paths are relative to the current working directory. Otherwise the path is relative to the including assembly file. Offset specifies the difference between the first byte of the file and its position in memory. So if file position 0x800 is at position 0x80010000 in memory, the header size is 0x80010000-0x800=0x8000F800. It can be changed later with the .headersize directive.

Close a file

Closes the currently opened output file. This directive terminates the scope for local labels and equs.

Set the output position

Sets the output pointer to the specified address. .org/org specifies a memory address, which is automatically converted to the file address for the current output file. .orga/orga directly specifies the absolute file address. This directive terminates the scope for local labels and equs.

Change the header size

Sets the header size to the given value which is the difference between the file position of a byte and its address in memory. This is used to calculate all addresses up until the next .headersize or .open/.create directive. The current memory address will be updated, but the absolute file offset will remain the same. The header size can be negative so long as the resulting memory address remains positive.

Include another assembly file

Opens the file called FileName to assemble its content. If relative include is off, all paths are relative to the current working directory. Otherwise the path is relative to the including assembly file. You can include other files up to a depth level of 64. This limit was added to prevent the assembler from getting stuck in an infinite loop due to two files including each other recursively. If the included file has an Unicode Byte Order Mark then the encoding will be automatically detected. If no Byte Order Mark is present it will default to UTF-8. This can be overwritten by manually specifying the file encoding as a second parameter.

The following values are supported:

  • SJIS/Shift-JIS
  • UTF8/UTF-8
  • UTF16/UTF-16
  • UTF16-BE/UTF-16-BE
  • ASCII

Text and data directives

Align the output position

Writes bytes of value into the output file until the memory position is a multiple of num. num has to be a power of two. If num isn't specified, then the alignment will be 4. If value isn't specified, zeros are inserted. Only the lowest 8 bits of value are inserted. .align aligns the memory address (i.e. org()), whereas .aligna aligns the file address (i.e. orga()).

Fill space with a value

Inserts length amount of bytes of value. If value isn't specified, zeros are inserted. Only the lowest 8 bits of value are inserted.

Skip bytes

Skips length amount of bytes without overwriting them. This is equivalent to .org .+length.

Include a binary file

Inserts the file specified by FileName into the currently opened output file. If relative include is off, all paths are relative to the current working directory. Otherwise the path is relative to the including assembly file. Optionally, start can specify the start position in the file from it should be imported, and size can specify the number of bytes to read.

Write bytes

Inserts the specified sequence of bytes. Each parameter can be any expression that evaluates to an integer or a string. If it evaluates to an integer or float, only the lowest 8 bits are inserted. If it evaluates to a string, every character is inserted as a byte using ASCII encoding.

Write halfwords

Inserts the specified sequence of 16-bit halfwords. Each parameter can be any expression that evaluates to an integer or a string. If it evaluates to an integer, only the lowest 16 bits are inserted. If it evaluates to a string, every character is inserted as a halfword using ASCII encoding.

If No$gba semantics are enabled, then dh and .dh are treated as invalid directives and will return an error.

Write words

Inserts the specified sequence of 32-bit words. Each parameter can be any expression that evaluates to an integer, a string, or a floating point number. If it evaluates to an integer, only the lowest 32 bits are inserted. If it evaluates to a string, every character is inserted as a word using ASCII encoding. Floats are inserted using an integer representation of the single-precision float's encoding.

If No$gba semantics are enabled, then dw and .dw are treated as inserting 16-bit halfwords instead (i.e. equivalent to .halfword).

Write doublewords

Inserts the specified sequence of 64-bit doublewords. Each parameter can be any expression that evaluates to an integer, a string, or a floating point number. If it evaluates to a string, every character is inserted as a doubleword using ASCII encoding. Floats are inserted using an integer representation of the double-precision float's encoding.

If No$gba semantics are enabled, then dd and .dd are treated as inserting 32-bit words instead (i.e. equivalent to .word).

Write floating point numbers

.float inserts the specified sequence of single-precision floats and .double inserts double-precision floats. Each parameter can be any expression that evaluates to an integer or a floating point number. If it evaluates to an integer, it will be converted to a floating point number of that value.

Load a table specifying a custom encoding

Loads TableName for using it with the .string directive. The encoding can be specified in the same way as for .include.

The table file format is a line-separated list of key values specified by hexbyte=string and optional termination byte sequence by /hexbytes

FF will be used as the termination sequence. If it is not given, zero is used instead. Strings are matched using the longest prefix found in the table.

Write text with custom encoding

Inserts the given string using the encoding from the currently loaded table. .string and .str insert the termination sequence specified by the table after the string, while .stringn and .strn omit it.

Write text with Shift-JIS encoding

Inserts the given string using the Shift-JIS encoding. .sjis inserts a null byte after the string, while .sjisn omits it.

Conditional directives

Begin a conditional block

The content of a conditional block will only be used if the condition is met. In the case of .if, it is met if cond evaluates to a non-zero integer. .ifdef is met if the given symbol (such as a label) is defined anywhere in the code, and .ifndef Adobe cc photoshop. if it is not.

Else case of a conditional block

The else block is used if the condition of the condition of the if block was not met. .else unconditionally inserts the content of the else block, while the others start a new if block and work as described before.

End a conditional block

Ends the last open if or else block.

Define labels

Defines Label with a given value, creating a symbol for it. This can be used similar to equ, but symbols can be used before labels are defined and can be used in conjunction with the .ifdef/.ifndef conditionals. These can also be useful for declaring symbols for existing code and data when inserting new code.

Unlike Label:, note that .definelabel Label,value is evaluated only once, thus using any expressions that refer to the current state of the assembler (e.g. org(), .) in combination with .definelabel leads to undefined behavior.

Function labels

Creates a symbol Label with the current memory address as its value. This is equivalent to Label:. However, used in conjunction with the -sym2 command line flag, the size of the function block will also be written to the symfile along with its memory location. A function block must be terminated with .endfunc/.endfunction. This is also implicitly invoked when starting another function block.

Areas

Opens a new area with the maximum size of SizeEquation. If the data inside the area is longer than this maximum size, the assembler will output an error and refuse to assemble the code. The area is closed with the .endarea directive and if the fill parameter is provided, the remaining free space in the area will be filled with bytes of that value.

Messages

Prints the message and sets warning/error flags. Useful with conditionals.

Error on warning

By specifying .erroronwarning on, any warnings emitted by the assembler will be promoted to errors. Errors cause ARMIPS to abort the assembly process return a nonzero exit code. This property can also be enabled from the command line with the -erroronwarning flag, and can be turned off again with .erroronwarning off. By default, this feature is off.

Relative paths

By default, any paths used in assembly files (such as for .open, .include, etc.) are treated as relative to the current working directory. By specifying .relativeinclude on, any paths specified after it will instead be treated as relative to the path of the current assembly file that uses the path. This can be turned off again with .relativeinclude off. By default, this feature is off.

No$gba semantics

By specifying .nocash on, No$gba semantics will be enabled for data directives. This has the effect that dh/.dh will fail, dw/.dw will write 16-bit halfwords instead of 32-bit words, and dd/.dd will write 32-bit words instead of 64-bit doublewords. It can be turned off again with .nocash off. By default, this feature is off.

Enable/disable symfile writing

By specifying .sym off, any symbols (e.g. labels) defined after it will not be written to the symfile (if specified with the -sym/-sym2 command line flag). This can be useful when using labels to define enum values that should not be interpreted as memory addresses. Writing to the symfile can be enabled again with .sym on. By default, this feature is on.

5.2 MIPS directives

Load delay

Resets the current load delay status. This can be useful if the instruction after a delay slot access the delayed register, as the assembler can't detect that yet.

Automatically fixes any load delay problems by inserting a nop between the instructions. Best used in combination with .resetdelay.

Opens the specified ELF file for output. If two file names are specified, then the assembler will copy the first file to the second path. If relative include is off, all paths are relative to the current working directory, so from where the assembler was called. Otherwise the path is relative to the including assembly file. All segments are accessible by their virtual addresses, and all unmapped sections can be accessed by their physical position (through .orga).Currently this is only supported for the PSP architecture, and only for non-relocateable files. The internal structure of the file may be changed during the process, but this should not affect its behavior.

5.3 ARM Directives

Change instruction set

These directives can be used to select the ARM or THUMB instruction set. .arm tells the assembler to use the full 32 bit ARM instruction set, while .thumb uses the cut-down 16 bit THUMB instruction set.

Pools

This directive works together with the pseudo opcode ldr rx,=value. The immediate is added to the nearest pool that follows it, and the instruction is turned into a PC relative load. The range is limited, so you may have to define several pools.Example:

.pool will automatically align the memory position to a multiple of 4 before writing the pool.

Debug messages

Inserts a no$gba debug message as described by GBATEK.

6.1 Assembler-defined MIPS macros

There are various macros built into the assembler for ease of use. They are intended to make using some of the assembly simpler and faster.At the moment, these are all the MIPS macros included:

Immediate macros

Loads Immediate into the specified register by using a combination of lui/ori, a simple addiu, or a simple ori, depending on the value of the Immediate.

Immediate float macros

Loads float value Immediate into the specified FP register by using a combination of li and mtc1.

Memory macros

Loads a byte/halfword/word from the given address into the specified register by using a combination of lui and lb/lbu/lh/lhu/lw/ld/lwc1/lwc2/ldc1/ldc2.

Loads an unaligned halfword/word/doubleword from the address in sourcereg by using a combination of several lb/lbu and ori or lwl/lwr or ldl/ldr instructions.

Stores a byte/halfword/word/doubleword to the given address by using a combination of lui and sb/sh/sw/sd/swc1/swc2/sdc1/sdc2.

Stores an unaligned halfword/word/doubleword to the address in sourcereg using a combination of several sb/sbu and shifts or swl/swr/sdl/sdr instructions.

Branch macros

If reg/reg1 is less than/greater than or equal to/equal to/not equal to reg2/Imm, branches to the given address. A combination of sltu and beq/bne or li, sltu and beq/bne is used.

Set macros

If reg2 is less than/greater than or equal to/equal to/not equal to reg3/Imm, sets reg1 to 1, otherwise sets reg1 to 0. Various combinations of li, slt/sltu/slti/sltiu and xor/xori are used.

Rotate macros

Rotates reg2 left/right by the value of the lower 5 bits of reg3/Imm and stores the result in reg1. A combination of sll, srl and or is used.

Absolute value macros

Stores absolute value of word/doubleword in reg2 into reg1 using a combination of sra/dsra32, xor, and subu/dsubu.

Upper/lower versions

Additionally, there are upper and lower versions for many two opcode macros. They have the same names and parameters as the normal versions, but .u or .l is appended at the end of the name.For example, li.u will output the upper half of the li macro, and li.l will output the lower half. The following macros support this: li,la,lb,lbu,lh,lhu,lw,lwu,ld,lwc1,lwc2,ldc1,ldc2,sb,sh,sw,sd,swc1,swc2,sdc1,sdc2

This can be used when the two halves of the macros need to be used in nonconsecutive positions, for example:

6.2 Assembler-defined ARM macros

The assembler will automatically convert the arguments between the following opcodes if possible:

E.g., mov r0,-1 will be assembled as mvn r0,0

Additionally, ldr rx,=immediate can be used to load a 32-bit immediate. The assembler will try to convert it into a mov/mvn instruction if possible. Otherwise, it will be stored in the nearest pool (see the .pool directive). add rx,=immediate can be used as a PC-relative add and will be assembled as add rx,r15,(immediate-.-8)

6.3 User defined macros

The assembler allows the creation of custom macros. This is an example macro, a recreation of the builtin MIPS macro li:

The macro has to be initiated by a .macro directive. The first argument is the macro name, followed by a variable amount of arguments. The code inside the macro can be anything, and it can even call other macros (up to a nesting level of 128 calls). The macro is terminated by a .endmacro directive. It is not assembled when it is defined, but other code can call it from then on. All arguments are simple text replacements, so they can be anything from a number to a whole instruction parameter list. The macro is then invoked like this:

In this case, the code will assemble to the following:

Like all the other code, any equs are inserted before they are resolved.

Macros can also contain global, static and local labels that are changed to an unique name. The label name is prefixed by the macro name and a counter is appended. This label:

will therefore be changed to the following (note that label names are case insensitive):

Each call of the macro will increase the counter. The counter is output as a hexadecimal number, e.g. the eleventh call of the test macro will create a label named:

Static labels defined inside a (nested) macro are treated as if they were defined inside the file that called the macro.

It is possible to pass an as-of-yet undefined symbol identifier to a macro and define the symbol as a label inside the macro. For example, the following:

will align the memory address to a multiple of 4, then create a label named Main, which will have value 0x2000004 as a result.

7.1 Change log

  • Version 0.10
    • many bugfixes and enhancements
    • several new MIPS macros and pseudo-ops
    • improved command argument handling, allows the input file argument to be after flag arguments and detects errors better
    • C-style block comments supported
    • expression values are now signed
    • 64-bit data defines now written in generated symbol files, same command as 32-bit for compatibility with current emulators
    • ELF relocator now checks object file machine and endianness before linking
    • new directives: .asciiz, .skip
    • new expression functions: hi (MIPS only), lo (MIPS only), reads{8,16,32,64}
    • float division by zero in expression now has standard float behaviour (returns ±∞ or NaN), while integer divisions by zero returns dummy value -1
    • exponential notation for floats supported
  • Version 0.9
    • huge rewrite with many enhancements and fixes
    • can now read from UTF8, UTF16, and Shift-JIS files and convert the input correctly
    • several new MIPS pseudo-ops, new COP0 and FPU control register types
    • Nintendo 64 CPU + RSP support
    • PSP support, load ELFs with .loadelf
    • able to import and relocate static C/C++ libraries
    • new -sym2 format for use with PPSSPP and PCSX2
    • new directives: .sym, .stringn, .sjis, .sjisn, .function, .endfunction, .importlib, .loadelf, .float, .dd, .double
    • removed directives: .ifarm, .ifthumb, .radix
    • added support for floats in data directives
    • added expression functions
    • variable expressions supported in .org/.orga/.headersize
    • new statement syntax with :: as separator and as line continuation.
  • Version 0.7d
    • added automatic optimizations for several ARM opcodes
    • many bugfixes and internal changes
    • added static labels
    • new directives: .warning, .error, .notice, .relativeinclude, .erroronwarning, .ifarm, .ifthumb
    • quotation marks can now be escaped in strings using '.
  • Version 0.7c
    • Macros can now contain unique local labels
    • .area directive added
    • countless bugfixes
    • no$gba debug message support
    • full no$gba sym support
  • Version 0.7b
    • ARM/THUMB support
    • fixed break/syscall MIPS opcodes
    • added check if a MIPS instruction is valid inside a delay slot
    • fixed and extended base detection
    • added . dummy label to the math parser to get the current memory address
    • added dcb/dcw/dcd directives
  • Version 0.5b
    • Initial release

7.2 Migration from older versions

There are several changes after version 0.7d that may break compatibility with code written for older versions. These are as follows:

  • String literals now require quotation marks, e.g. for file names
  • $XX is no longer supported for hexadecimal literals

7.3 License

MIT Copyright (c) 2009-2018 Kingcom: LICENSE.txt

Posted by1 year ago
Archived

So you'd like to develop for the Nintendo 64, but don't really know where to start?

I'll give you a run-down of things you'll need to either hack/translate your favourite games, along with a list of resources where you can code and develop N64 Games.

Some things you'll need (or should have) are either a 64Drive HW2 or an Everdrive V3 (this version has the usb port), MIPS/ASM experience, a Hex Editor (or Calculator) and experience with C programming, along with a Cycle-accurate emulator, to test your code efficiently (if you don't have an Everdrive/64 Drive handy).

Emus:

Where To Place A Mason Bee House

  • CEN64 - * The Go-To Emulator for your work.

Plug-ins:

  • Ata4's Angrylion RDP+ Pixel Perfect Plugin - A Pixel Perfect plugin, to test your code efficiently so that it will also run on Hardware.

  • Gonetz's GLideN64 - An Alternative to using Angrylion RDP+. Note:It's not as perfect but it does a very good job.GLideN64 offers both LLE and HLE Support.*

C Programming Guides:

Hex Editor:

ASM & MIPS Tutorials,OpenGL Reading, N64 Software & Documentation:

  • The N64 graphics pipeline was based on the initial release of OpenGL 'V1.0' and was developed by SGI

  • Recommended by Devs of the hardware to learn the Legacy Tutorials featured here: OpenGL Legacy Tutorials

  • MIPS Instruction Reference- A good amount of Nintendo 64 homebrew enthusiasts recommended this instruction booklet to learn MIPS.

  • VR4300 MIPS Instruction Booklet - User manuals relating to the CPU of the N64 (VR4300 is the one we're targeting). A very good reference towards learning MIPS. It has C examples, plaintext, the syntax and encoding all neatly organized.

  • N64 Registers Reference - N64 CPU register reference.

  • [Nintendo 64 Dev: 64Drive Flashcart - Preview Sound, Image, and 3D Model 'NIF' Files over USB!] (https://www.youtube.com/watch?v=yUX1Vga6amg)

  • N64Squid - Has lots of useful information about Nintendo 64 programming in C with the official SDK

  • Level42's Resources - Includes ES DEE KAY, Manuals, Documentation and other things that can be run through a VM Machine, or Windows XP.

  • Recommended OpenGL Tutorial Videos:

GENERAL TOOLS:

  • Blender 3D Modelling Software - Used to construct your 3D characters/levels/what-have-you.

  • GIMP - Image Manipulation Editor - Used for creating your own textures and image editing in your home-brew game.

  • Paint.Net - Used for creating your own textures and image editing/colourizing in your home-brew game.

  • Audacity - Used for creating audio/samples for your home-brew game.

NINTENDO 64 RELATED TOOLS:

  • 64Drive Viewer *For use with the aforementioned video, [Nintendo 64 Dev: 64Drive Flashcart - Preview Sound, Image, and 3D Model 'NIF' Files over USB!] (https://www.youtube.com/watch?v=yUX1Vga6amg).

  • Trevor's MipMap N64 TMEM Calculator - A MipMap Calculator, created by Trevor from the Shooter'sForeverForums. Documentation on how to use the tool, along with any issues, may be found here

  • Buu342's N64-SoundTester - A sample ROM that allows you to switch out sample banks and tune them directly on your N64/Emulator. This is meant as a workaround for having to recompile and blindly test out different 'Coarse' value with the N64 Sound Tools, as playback is impossible on them without the proper hardware.

  • Libdragon - * This is an open source toolchain for building N64 ROMs. It is much more feature-limited than the official SDK, but is a great starting point for Homebrew Development.

  • Marshallh's Obj2N64 Converter - Wavefront OBJ model converter that generates optimized N64 display-lists.

  • QueueRAM's Texture64 - N64 Texture Ripper and Editor.

  • Obj2Niff file format converter - Also included in the archive are the needed DLL files and Microsoft distribution libraries that you may need to install.

  • RTool v2.07 - Tool only used for transferring said maps from CnC95 to CnC64.

  • SubDrag's N64 Midi Tool V2 - Extract and import midis from many games that support standard midi format, in MFC C++ open-source tool.

  • Saureen's SEQ64 - SEQ64 is a full-featured editor for sequenced music in first-party Nintendo 64 games. View the Wiki for any help you may need!

  • SubDrags' N64 Sound Tool v.14 - Extract and import sounds from many games that support standard sound bank format, in MFC C++ open-source tool.

  • SubDrags' Universal N64 Compressor - Decompress Rare's games (YAY0, YAY0, MIO0, EDL, ERZ, ODT supported and more), open-source compression.

N64 LEVEL EDITORS & TUTORIALS:

Where To Place Armips Live

  • queueRAM's Blast Corps Editor v0.0.4 - A Tool to edit the Blast Corps video game.

  • SubDrag's/Zoinkity's Goldeneye Setup Editor V3.0 - Don't let the name of the editor fool you! This doesn't just work with GoldenEye 007, but also works with Perfect Dark, Diddy Kong Racing, Jet Force Gemini & Mickey's Speedway USA! Help can also be found on the discord, linked below.

  • mib-f8sm9c's Mario Golf 64 Level Manager - The Mario Golf Level Manager exports and imports level data, as well as appending data for Mario Golf.

  • mib-f8sm9c's Pitstop64 Texture & Data Editor - A texture/data editor for Mario Kart 64.

  • Guy Perfect's F-Zero Execution Project - F-Zero X Track Editor - An F-Zero-X Track Editor. Tracks can be made from scratch or you can load one of the included sample tracks that have been created by the MrFixitOnline members and others.

  • JaytheHam's World Driver Championship Butcher - Export existing cars from World Driver Championship to .obj files, modify them, or make your own and import them back in to race with. View track models.

  • Banjo Kazooie/Tooie-Specific Hacking Tools/Tutorials:

  • Skill's Banjo's Backpack Level Editor - Banjo’s Backpack is a visual level editor that allows you to create new levels for Banjo-Kazooie & Banjo-Tooie.

  • Tutorials on using Banjo's Backpack - Help can also be found on the discord, linked below.

  • Command & Conquer 64-Specific Hacking Tools/Tutorials:

  • NyerGuds' CnC64FileConverter - File Convertor for adding maps from CnC95 to the Nintendo 64 Version. Tutorial on how to do that, is above.

  • Legend Of Zelda-Specific Hacking Tools/Tutorials:

  • CloudModding Wiki - For all your Ocarina of Time Modding needs and references! Help can also be found on the discord, linked below.

  • The Legend of Zelda: Majora's Mask ActorID/Hex Spreadsheet - Spreadsheet referring to all the actors within Majora's Mask.

  • Mario Party-Specific Hacking Tools/Tutorials:

  • Super Zamebezi's Party Planner64 - A Mario Party 1,2 & 3 Board Editor (no download required) that you can customize to your liking, then play on real hardware!

  • Party Planner64 Wiki - Documentation of everything needed to know to create your custom boards for your game! Help can also be found on the discord, linked below.

  • Paper Mario 64-Specific Hacking Tools/Tutorials:

  • Cloverhax's Star Rod Editor V0.1.2 - A full Paper Mario 64 Level Editor & Modding Suite.

  • Cloverhax's Star Rod Sprite Sheet Image Manager - Manage the images for your Paper Mario 64 Rom hack.

  • heyitsmeuralex's Star Rod Scripting Tutorial - *Scripting Tutorial for use with Cloverhax's Star Rod Editor Suite.

  • NFL Blitz-Specific Hacking Tools/Tutorials:

  • NFL Blitz Graphic Editor - A Graphic Editor for use with NFL Blitz on the Nintendo 64. Included in the link is the download+tutorial.

  • NFL Blitz Roster Editor - Roster Editor for use with NFL Blitz on the Nintendo 64.

  • NFL Blitz Tutorials - Included here is a page which leads to tutorials to edit/modify NFL Blitz for the Nintendo 64.

  • Super Mario 64-Specific Hacking Tools:

  • Davideesk's Quad64 Level Editor - An open-source SM64 level editor written in C# 4.0, and uses Windows Forms and OpenTK.

  • Trevanix's SM64 Paint V0.3.5 - This program is a vertex painter for SM64.

  • Kingcom's ARMIPS program - The assembler includes full support for the MIPS R3000, MIPS R4000, and Allegrex instruction sets, partial support for the EmotionEngine instruction set, as well as complete support for the ARM7 and ARM9 instruction sets, both THUMB and ARM mode.

  • Davideesk's Simple ARMIPS GUI - *A GUI for Kingcom's Armips program. Note: You will need the 32-bit Visual Studio 2015 redistributable to run armips. Download it here Make sure to select 'vc_redist.x86.exe'.

  • Pilz' SM64 Rom Manager - The SM64 ROM Manager is a brand new all-in-one tool for SM64 Hacking! You can create wonderful SM64 Hacks with it. Using the onboard Level Manager, you can create and modify custom levels, edit text using the Text Manager, and many other tools which you can explore yourself!

Homebrew Examples & Videos:

Console-Incompatible Level Editors:

  • Skelux's SM64 Editor 2.2 - SM64 Editor 2.2.3 is a utility for Super Mario 64 to import new models and new music into the game. Does not work on Real Hardware.

N64 Game Engines/Editors Under Development:

DISCORD LINKS (never expiring):

  • Miscellaneous N64 Hacking - Hack64 Site, Miscellaneous N64 Hacking Server

  • SixtyForums - Banjo Kazooie/Tooie Hacking Forums & The Banjo-Kazooie/Tooie Hacking Discord Server

  • DKR Central Forums & the Diddy Kong Racing Hacking Server

  • Legend of Zelda Modding: Hylian Modding, Hylian Modding N64 Hacking Server

  • Paper Mario 64 Hacking/Modding, StarHaven Forum - Paper Mario 64 Hacking/Modding

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