Mount And Blade Witcher Mod

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This page is a list of mods for the Mount&Blade series.

Fans of particular mods should take some time to flesh out the entries and keep the version numbers up to date. A few iconic images would be nice as well. It is the intent that viewers take some time to develop complete articles on their favorite mods rather than just being satisfied with links to a download.

This is an adult only mod. You must be at least 21 years to download, play or view any files derived from or pertaining to this mount and blade mod. By downloading this mod you agree that you are 21 years of age. Seriously, if your offended by anything, anything at all, this is not the mod for you. New version availa.

Mods with names but no links will be removed from this list.

Classic Mount&Blade ModsEdit

The following mods were designed for the original Mount&Blade, and are not compatible with the expansion. A few have been ported, though.

Total ConversionsEdit

  • 1866: A western-themed mod set in the year after the American Civil War.
  • Star Wars Conquest (v0.9.4-relcand): Star Wars universe.
  • Sword of Damocles: kingdom management, additional mercenaries and factions, customisable banners among other things.
  • The Last Days of the Third Age (v3.13): Lord of the Rings conversion (Requires M&B v1.011)
  • WWII China Battlefield: Adds guns, grenades, artillery, flamethrowers, etc. Play during the Sino-Japanese War, a multi-sided historical conflict that saw spears and muskets wielded against machine guns and katanas. Adds a great deal to fief-building and equipping your army, as well.

GamePlay ModsEdit

  • Battle Size Changer (v1.1): allows combat up to 1000 soldiers on the battlefield.

MiscellaneousEdit

  • Graphical Enhancement Textures (v2.5): updates textures and graphics.

Mount&Blade: Warband ModsEdit

The following mods are for Warband.

Mount And Blade Witcher Mod

Single Player ModsEdit

  • All Blunt Weapons: A mod that changes all the native weapon's damage into blunt.
  • Anno Domini 1257: Total Conversion mod. Changes the setting to 13th century Europe.
  • Azgad: A new story and new quests to Calradia. Based on the village of Azgad.
  • A Clash of Kings: A Game of Thrones themed mod.
  • A World of Ice and Fire: A Game of Thrones themed mod.
  • Bellum Imperii: Roman Modification in the time of Emperor Marcus Aurelius.
  • Blood in the West: A Lord of the Rings mod.
  • Brytenwalda: A mod based on the British Isles.
  • Calradia Reimagined: A mod based around hugely expanding native gameplay, along with the addition of new and more historically accurate factions.
  • Calradia - Warring States (v1.2611 final beta): adds new faction, new city, and other new features.
  • Diplomacy: Adds new diplomatic options.
  • Evlat: A new story and new quests to Calradia.
  • Floris Mod Pack (2.54): A mod consisting of many others, improves gameplay, content and appearance within the native setting of Calradia. Contains 3 separate modules, each sorted by number and extent of influence mods have on the game.
  • Freelancer: A mod that allows you to join any lord's army.
  • Gekokujo: A mod set in the Sengoku period of Japan.
  • Land of bleeding ice Mod(v0.1) and patch(v0.2)
  • Light&Darkness: Fantasy series of mods set in Calradia.
  • Narnia: The Golden Age (v0.1 beta): A mod set in C.S.Lewis' World of Narnia.
  • Naruto Mod: An anime-like mod set in the world of Naruto.
  • New Elgante: A mod pitting Colonial factions and Native tribes against each other.
  • Ottoman Scenario: Adds new scripts, Mosques and Ottoman faction.
  • Phantasy Calradia: Mod that adds magical powers, weapons, and monsters.
  • Star Kingdoms: Mod that has an immature twist.
  • The Red Wars: Mod that is set in 1920's Calradia.
  • Vexed Native Mod: Decreased grind for money and experience, allows more ammo, Inn keepers work as ransom brokers, faction colours are brighter, and many more changes.
    • DiploVexed: A combination of the Diplomacy and Vexed Native mods.
  • Warsword Conquest: Fantasy mod based on Warhammer.

Multiplayer ModsEdit

  • Full Invasion 2 (Survival Invasion Mod for Warband)
  • Mount and Gladius (v2.0), Mod that allow groups to play in the Roman age. v3.0 is coming soon.

Both (MultiPlayer & SinglePlayer):Edit

  • Imperium Graecorum (v0.45)

With Fire & Sword ModsEdit

The following mods are made for Mount&Blade: With Fire & Sword.

Other ModsEdit

The following mods are not made using any of the official Mound&Blade engines.

  • Mine and Blade: A Mount&Blade-inspired mod for Minecraft.

Mod RepositoriesEdit

Links to mod download sites.

About

Calradia 1050 A.D.: Mercenary Uprising is a single-player compilation mod for Mount & Blade Warband 1.158 and higher.

The main gameplay features of this mod include Diplomacy 4.2, PBOD .92, and Freelancer 1.51, with several fixes for Freelancer bugs.

The mod also includes several popular OSP kits and codes, including bridge battles, tavern animations, banking, outposts, recruitment from castles, and the salt mine.

Various OSP arms and armors have been added to make each of the original factions’ troops more distinctive and more varied. Lower-tier troops are armored with light cloth armors, middle-tier troops have thicker cloth or leather armors, and top-tier troops have metal armors.

The troops trees have been re-done to add skirmisher lines to each faction and to add mounted skirmishers to the Nords, Rhodoks, Sarranids, and Eastern Province. Two new factions have been added.

Screenshots

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod New Armors 1

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod New Armors 2

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod New Armors 3

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod New Armors 4

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod New Armors 5

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod New Armors 6

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod New Armors 7

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod New Armors 8

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod New Armors 9

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod New Armors 10

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod New Armors 11

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod New Armors 12

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod New Armors 13

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod New Armors 14

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod New Armors 15

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod New Armors 16

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Eastern Province New Armor

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Swadian Top Tier Infantry Armor

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Eastern Province Armor Candidate

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Khergiz Tribe Robe

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Nord Elite Troops Armor

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Khergiz Armor

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Vaegir Scale Shirt

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Un-Assigned Armor

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Aketon for Eastern Province

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Vaegir Armor

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Small Plates Cuirass

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Khergiz Heavy Horseman Armor

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Eastern Infantryman Armor

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Kelton Vest and Wambeis

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Doublet over Tunic for Keltons

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Padded Long Gambeson for Keltons

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Scale Cuirass for Vaegirs

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Mascled Leather Coat for Nords

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Long Mail Shirt with Leather Vest for Keltons

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Heavy Armor- Scale Cuirass Over Mail Hauberk

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Short Tunic Over Mail Shirt And Padded Aketon For The Swadians

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Mascled Vest For The Nords

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Scale Shirt for Vaegirs

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Lamellar Shirt For The Eastern Province

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Padded Jack Made For The Rhodoks

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Mascled Cuirass for Nords

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Broigne Type Cuirass

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod Vaegir Fur Jacket Over Mail

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod New Vaegir Armor With Fur Jacket

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod New Eastern Province Armor

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod New Eastern Province Armor 2

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod New Rhodok Armor

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod New Rhodok Armor 2

    Sid sriram mp3 songs

  • Mount and Blade Warband Calradia 1050 AD Mercenary Uprising Mod New Rhodok Armor 3

Story

It is the year 1050 in Calradia. The Calradian Empire has just recently collapsed after years of battles with the invaders and bloody internal revolts. The upstart kingdoms are fighting to hold onto their own lands and to take some of their neighbors’ lands. The Kindgom of Swadia occupies what was the western part of the old Empire while The Eastern Province occupies what was the Eastern part. The Nords and the Vaegirs have secured their own lands and are threatening Swadia from the north and north-east. The Rhodoks have split from the Swadians and have formed a republic to the south and are now butting up against the newcomer Sarranids, who are eager to expand their own kingdom into the lands north of the great desert. The Swadians have just recently lost Kelredan Castle to the Nords and Rindyar Castle to the Eastern Province. They are preparing to mount a counter-offensive to the north and east to regain their lands.

But there are other forces at work in Calradia. Two mercenary peoples have grown in strength and are now threatening their neighbors in Calradia. The Kelton Folcmaegen, many of whom fought ably as mercenaries for the Old Empire, retreated to the fertile lands south of Shariz along the coast when the Old Empire finally fell into ruin. They built three strong castles and prospered in the years since the fall of the Empire. Their troops are seasoned, well trained, and tough, having very good infantry, archers, and skirmishers. Their castles are well-manned and their leaders are eager to take war to their former enemies. The Keltons have recently captured Starfall Castle from the Sarranids.

In the far eastern steppes, the Khergiz Tribe, long serving as auxillary troops to the eastern Calradian lords, and more recently to the Eastern Province, are gathering their numbers. They are no longer content with serving others and have set their sight on taking new lands for themselves. They have already occupied 4 strong border fortresses abandoned by the Old Empire, and are calculating which neighboring kingdom they should attack first. Whatever they decide, the Khergiz will make their mark, because they are going introduce a new style of warfare to the other kingdoms. While the other kingdoms of Calradia have only recently begun to develop their own cavalry arms, the Khergiz are masters of mounted combat and will field armies with numbers of mounted warriors never seen before in Calradia. The horde is restless and is galvanizing itself for war.

Included Mods

Main Gameplay Features

  • Diplomacy 4.2. Credit: Waihti, hessuu, fisheye, rubik, jrider, Mjöllnir, Akmar Nibelung and zParsifal
  • Pre-Battle Orders and Deployment (PBOD).92 including Formations (with some code from PBOD .96 to fix an error). Credit: Caba`Drin (PBOD) & motomataru (formations).
  • Freelancer 1.51 (with several fixes from Floris 2.55). Credit: Taragoth.
  • Two additional factions: the Keltons and the Khergiz.

Other Mini Mods and Codes

  • Tavern Animations and Sounds. Credit: Daedalus / Slawomir of Aaarrghh (I included the tavern traveler modifications suggested by Stan233 in the Taleworlds Forum for the OSP Tavern)
  • Bridge Battles Kit. Credit: Arch3r
  • Banking Kit (Landlords and Moneylenders). Credit: Duh.
  • Outposts Kit v0.8. Credit: Lumos with help of cdvader, Caba`drin, bobirov, Dawg of War, L00ter, and Nordous.
  • Permanent Camp v0.2 (OSP). Credit: Alex_NG
  • Dynamic Troop Tree Presentation. Credit: Dunde.
  • Perfect Troop Tree Presentation. Credit: Rubik.
  • Recruit troops from castles and towns. Credit: Laszers. (I modified the scripts and created a simple trigger to replenish supply of available recruits every 30 days. The Player must have 200 renown and non-negative relations with faction to recruit young noble troops).
  • Auto-sort troops in castles. Credit: Rubik.
  • Spear Two-Attack Direction animation and code. Credit: Sahran.
  • Combat Animation Enhancement v5.0. Credit: Papa Lazarou
  • Salt Mines to have your prisoners earn you money each week. Credit: Tocan (code from Tocan’s Calradia).
  • Kill count showing enemies killed by player and by NPCs Credit: Taragoth (from Freelancer 1.50).
  • Script to guarantee all melee weapons (OSP). Credit: SonKidd, with mission templates modification suggested by Thorberg. I modified and used this script to force all pole-arm or two-handed wielding troops to also spawn with one-handed weapon in their inventory.
  • Script to disable the fight in alley at game start. Credit: Tocan (from Tocan’s Calradia). Your character will appear on the strategic map and you can decide where to go from there. You can still do the merchant quest by approaching the merchant in the tavern of any of the starting cities and responding affirmatively to his first statement.
  • Code that increases max party size for owning a fief, owning castles, being a marshal, or being king. Credit Caba ‘drin.
  • Script to buy rest time in taverns to increase party morale. Credit: Tocan (modified from Tocan’s Calradia).
  • Script that allows raids to be broken off by the player. Credit: Caba`Drin.

Graphics and Sound Mods

  • Realistic Colors and Taller Grass v1.22 Credit: Lucke189
  • More Metal Sounds v2.2. Credit: Checkmaty
  • Sounds from Tavern Animation Pack. Credit: Daedalus / Slawomir of Aaarrghh
  • Female Faces v1.3 for WARBAND Credit: Barf and Broken One
  • Expanded Horizons v1.1. Credit: Openshaw
  • Polished Skyboxes. Credit: Charan
  • Quapittiy’s Banners OSP for 2 new banner sets. Credit: Quapittiy

Scenes

  • Bridge Battle scenes. Credit: Archer
  • Native Warband Siege Scenes Pack. Credit: Lord Samuel
  • Historic Castles Project – the British Isles v1.2. (3 used for Kelton castles). Credit: Adorno
  • OSP 8 Castles by dxaero4 (4 used for Khergiz castles). Credit: dxaero4
  • Town of Ashford exterior (for Keltons). Credit: Lord Canute
  • Starfall Castle exterior (for Keltons). Credit: Lord Canute
  • Outpost and Fort scenes for the Outpost Kit. Credit: Nordous

OSP Arms and Armors

  • Alpha Delta’s Ancient Warriors- selected armors
  • Bloc’s Northerner Horses- 4 northerner horses
  • BrustwarzenLenny Nord Armors- selected armors
  • Brytenwalda Mod Team- selected armors and weapons
  • Crusader Way to Expiation (CWE) mod team- selected armors and shields
  • Dejawulf’s Viking Packs- selected armors
  • Dia151 Arab Equipment OSP- selected armors
  • DRZ Armors- selected armors
  • Fred’s Bunch of Armors- selected armors
  • Gothic Knight’s Dark Ages OSP v 1.50- selected weapons
  • Gothic Knight’s Spangenhelm model and textures- selected helms
  • IgorBB OSP- selected weapons
  • Kojjam’s Viking Swords OSP- selected weapons
  • Kovas items BTWK- selected armor and shields
  • Lucas OSP Weapons packs I,II, and III- selected weapons
  • Mackie Weapons OSP- selected weapons
  • Narf’s Rus Armour_Pack v1.3- selected armors
  • Njunja_eastern_1.5- selected armors
  • Llew’s OSP Mount & Gladius- selected armors, weapons, shields
  • OSP XIII Century Eastern Europe, parts I and II- selected armors
  • Pino Armor Packs (Vol. 2 v1.4, v1.2, faction packs)- selected armors
  • Rathos 7-11 Century OSP (Saxon and Norman)- selected weapons and armor
  • Sonyer OSP- selected armor
  • TGAA Ancient Armory- selected armor
  • Talak Unique Armory- selected weapons
  • Waewulf’s Light Armor Pack- selected armor
  • Wanderer’s YesMoreHorses v 5.0- selected horses
  • WEe’s Helmets OSP- selected helmets
  • Wei Xiadi Armour Project v1.1- selected armor
  • Yoman’s Helmets OSP 1.2- selected helmets

Design Philosophy

My design philosophy was to create troops that are armed with the kinds of weapons and armor that you might find (have found?) in the 11th century. You won’t find plate armor in the game or even armored horses, even though some cultures did have them in the 11th century. An astute observer will almost certainly notice a few anachronisms in the troops’ equipment, but I have tried to keep those to a minimum while using the available OSP and Native resources. For example, you may see a few Swadian upper tier troops having jupons or short surcoats over their mail. While surcoats where probably not used extensively until the 12th century in Europe, I wanted to make the Swadians distinctive from the other factions. The Swadians seem like the type of people who weren’t happy just wearing a plain old hauberk or mail shirt. Anyway, if you’re bothered by the few anachronisms, you must remind yourself that this mod takes place in 11th century Calradia!

I wanted to make the army composition a little less cavalry-centric while still making mounted troops important to the overall game. I also wanted to increase the role of skirmishers and therefore created skirmisher lines for each of the factions, except the new Khergiz, who already have mounted archers.

Since cavalry is a bit less prominent in this mod, infantry plays a stronger role. Each of the factions, excepting the new Khergiz, now have a tier 6 infantry, whereas in Native, only the Nords had tier 6. I have also tried to keep each faction’s strengths in place. Swadia still has (arguably) the best cavalry, just less of it. The Nords still have the best infantry in their Huscarl, and he is now at level 29 instead of 27. The Vaegirs still have the best archers and also the best bows, the Rhodoks still have the best crossbowmen and the best crossbows. I think each of the factions, while still excelling is some areas, are more balanced overall without being generic or too similar to the other factions.

For those of you who may be dismayed to hear that there are fewer horseman than in Native, you can still get your kicks by playing as a Khergiz lord. You’ll also find that the Nords, Rhodoks, Eastern Province, Keltons, and Sarranids now have a few mounted skirmishers riding about the battle fields. The Nord and Rhodok experiments with horses apparently didn’t work because 200 or so years later, they are all on foot!

Finally, with the two new factions, I tried to re-create my beloved Anglo-Saxon culture in the Keltons (a hat tip to the Brytenwalda team), albeit a slightly modernized Anglo-Saxon warrior culture with a touch of Welch longbowman added to the mix. I also used a variety of scale armors for the higher-tier Keltons, not because the Anglo-Saxons used a lot of it, but because no other faction in the game uses much of it, with the exception of the Eastern Province, who use a more Byzantine style of scale and lamellar armor. I wanted the Keltons to look different from the Nords, with whom they do share some similarities such as face codes, heavy use of axes and thrown weapons, and long-bows. The Keltons are a fairly well-balanced troop with solid infantry, skirmishers, archers, and some horsemen. The inclusion of more archers and horsemen indicates that they must have learned a lesson from their narrow defeat at the Battle of Hastings! There’s another anachronism for you.

With the new Khergiz faction, I wanted to introduce my take on the classic steppe warriors of Native Warband. The new Khergiz was built on the Native Khergit troop tree, with the addition of an even higher-level top cavalryman and also a 4-tier infantry line. They still have those darned mounted archers that I learned to hate in the original Warband and Mount & Blade. My play-testing shows the Khergiz to be pretty formidable in battle.

Downloads

Mount And Blade Mods

Calradia 1050 A.D.: Mercenary Uprising 2.0.1 Full

Patch 2.0.1 and Texture fixes included.Known Issues:I have found that resetting the module during gameplay (only available in windowed mode with cheats on) will cause problems with food- both in terms

Links

Credits

Mount And Blade Witcher Mod 3

Mod Author:
Redleg

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