Deus Ex Mankind Divided Weapon Mods
Deus Ex Mankind Divided features different types of weapons depending on your approach which can be either Stealth or total Mass destruction. If you are taking the Lethal approach then you'll notice the ammo quickly runs out and need to find more ammo or weapons which can help for the long run. This Deus Ex Mankind Divided article will show all the hidden and rare Weapons location and where to find them.
Deus Ex: Mankind Divided – How to Customize Weapons. Select the weapon you want to customize, and select the ‘customize’ option. This will bring you to the customization screen, where you can view all of the changes you can make to your weapons. From here, all you have to do is select the change you want to make. Deus Ex Mankind Divided: Hardcore Revival MOD Sep 16 2018 TBD First Person Shooter. The MOD Deus Ex Mankind Divided: Hardcore Revival aims at improving the gameplay of Deus Ex Mankind Divided.
All Rare and Hidden Weapon Location
There are a number of ways to grab ammo and credit chips, but what if you can locate and Grab the Rare Weapon instead of buying them from the vendor in exchange for the credit chips. Some of these guys are unique which are not available at the vendor as well, so without any further ado, let's begin with the Weapons and Mod locations.
Tranquilizer Rifle
- Location - Prague
After the first two missions, Jensen will need to see Koller at his Bookstore to get a fix. Just inside the bookstore, make your way towards Koller's basement and using your Smart Vision locate the Weak wall. Now use the Punch through wall charge to open the wall and grab this weapon.
Silencer Mod
- Location - Prague
Get inside the TF29's office and look for Vincent Black's office on Level 2. Inside the room look for the wall-safe, Hack it for the experience points or use the Password - 'Origami1970' and get the Mod.
Sniper Rifle
- Location: Prague and Golem City
At the same location where you found the Tranquilizer(Koller's hideout), you'll see this Sniper Rifle. While in Golem City, once you get past the 'Throat' area you will enter the RVAC Row and from there take the stairs and find the vent. This route will lead you to the room which as a weapon Cabinet containing the 'Sniper Rifle' and 'Holosight Mod'. You can check the map and look for the Room marked as 'Gymnasium' to know where exactly to find.
Otar's Revolver
- Location - Prague
After getting back from GARM Facility, you need to investigate Dvali's territory. Head inside the Dvali theater then get to the backing area where you will find Radich and Otar at his office(if they are alive), take them down and grab his Revolver.
Revolver
Deus Ex Mankind Divided Guide
- Location - Golem City
While in Golem City, after helping Duscan you'll enter a narrow passage that leads to the marketplace. In this passage there are locked rooms and a third room which have the Terminal Lock, has the revolver. Hack the terminal or use the Code - 2544.
4x Zoom Mod
- Location - Golem City
Once you leave the ARC territory, inside RVAC Row area head back to find two ARC soldiers near the store room. Climb the Cylinders and you will see this 4x Zoom mod in the hidden hollow.
Lancer Rifle
- Location - Golem City
After crossing the market Area you will enter the Throat area from there you can drop down the trench. Take left to find the container house, get inside and use the ladder to get up and hop on the lift adjacent using the Up button. Once the lift stops, you'll see another ladder, drop down and follow the yellow beam to find this Weapon Briefcase which contains the Lancer Rifle.
Grenade Launcher
- Location - GARM Facility
After you get in the Snowy Area, check out the Map and look for the Hanger 1 location. Once you get to the hanger location, climb up the stairs to get inside the office which has the weapon rack which contains Grenade Launcher.
C么te d'Azur Combat Rifle(Thanks to Luke Benevides)
Location - Prague
Tarvos Security Vault in the Palisade Bank, but you need the Security keycard to access the Vault. To get Tarvos Security keycard, go to 聽Sobchak Security Basement(check the Map) and hack the Safe.
This was all about the Hidden Weapons Location, if you have located any other weapons then do let us know in the comments below. And Make sure you check our Deus Ex: Mankind Divided Wiki to know more about the collectibles, tips, tricks, and cheats.
Deus Ex | |
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Genre(s) | Action role-playing, first-person shooter, stealth |
Developer(s) |
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Publisher(s) |
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Platform(s) | |
First release | Deus Ex June 23, 2000 |
Latest release | Deus Ex: Breach & Deus Ex: Mankind Divided – VR Experience January 24, 2017 |
Deus Ex is a series of role-playing video games. The first two games in the series were developed by Ion Storm, and subsequent entries were developed by Eidos Montréal, following Ion Storm's closure. The series, set during the 21st century, focuses on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technologies in a dystopian future setting.
The series consists of six games: Deus Ex (2000), Deus Ex: Invisible War (2003), Deus Ex: Human Revolution (2011), Deus Ex: The Fall (2013), Deus Ex Go (2016) and Deus Ex: Mankind Divided (2016). The series has received critical acclaim and sold over 5 million units worldwide.
- 5Reception
Series overview[edit]
Deus Ex chronology |
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2027 – The Fall |
2027 – Human Revolution (The Missing Link) |
2029 – Mankind Divided |
2052 – Deus Ex |
2072 – Invisible War |
Note: given the freedom of choice found within each game, the section below only gives the general outline of the world and the individual plotlines.
While each game has a distinct story, they are all set within the same world: an Earth of the future which has evolved a dystopian cyberpunk society. In this setting, several organizations compete for overall control of the world.[1] Several of the societies mentioned or shown are inspired by real-world and invented secret societies and conspiracy theories. The one constant through the series is the Illuminati, although FEMA, Majestic 12, and the Knights Templar are also featured. The main characters in the series possess artificially acquired superhuman abilities, referred to as 'Augmentation'.
Deus Ex takes place during 2052,[2] while the world is facing a crisis caused by a mysterious nano-virus called the Gray Death. In the midst of the crisis, JC Denton, a nano-augmented rookie agent for the United Nations Anti-Terrorist Coalition (UNATCO), is sent to eliminate terrorist cells, but ends up drawn into the various schemes of rival factions and secret societies, who are responsible for the epidemic. Once he arrives in Area 51, Denton has the choice between neutralizing technology and plunging the world into a second dark age,[3] allying with the Illuminati,[4] or merging with an advanced AI so as to impose a benevolent dictatorship.[5]Invisible War takes place twenty years later, after a massive economic depression and period of war called the Collapse[6] that was indicated by Denton's actions and a combination of possible events from the first game.[7] The game's protagonist, Alex D, a clone of Denton, is drawn into a conflict between two seemingly opposing factions, and learns of conspiratorial factions which seek to drastically change the world, including JC Denton: Alex can perform missions for any of them, and eventually becomes able to choose which organization should rule the world.
Human Revolution is set in 2027, twenty-five years before the first title, where corporations have extended their influence past the reach of global governments and the development of bio-mechanical augmentation by a few elite and powerful companies threatens to destabilize society. The game follows Adam Jensen, the security chief for bio-tech company Sarif Industries. After a devastating attack on Sarif's headquarters which leaves him near-death, Adam is forced to undergo radical augmentation surgery, and he becomes embroiled both in the search for the attackers and the political and ethical repercussions of augmentation technology. The Fall is a parallel story, set after the spin-off novel Icarus Effect.[8] It follows the story of Ben Saxon, an augmented former British SAS mercenary, who is on the run from his former employers, a group of augmented mercenaries that play a crucial part in the plot of Human Revolution.[9]Mankind Divided is set in 2029, 2 years after the events of Human Revolution in a world dealing with the consequences of the previous game's events. Regardless of the choice made by Adam at the end of Human Revolution, the Illuminati have twisted his message and augmented individuals are persecuted and feared. A disillusioned Adam works with an international taskforce (hinted to be a precursor to UNATCO in Deus Ex) designed to stop the rising wave of terrorism brought on by the disenfranchised and desperate augmented while working to uncover the perpetrators of the events that led to the current state of the world.
Gameplay[edit]
A unifying element across the series is the combination of gameplay styles from several different genres, including role-playing, first-person shooter and adventure.[10][11][12] Role-playing elements are mostly linked to augmenting the character in a specific way, spending skill points to create characters that can be focused either on stealth or combat, or a balance of the two.[13] Player choice is a key feature of the series, with the actions of the player character affecting both the world around them and the way non-player characters (NPCs) react to the character: depending which faction they belong to, NPCs might praise and be helpful, chastise, ignore, or even attack them.[10] This emphasis on player choice is most evident in Invisible War, where players can choose the gender and skin color of the main character before starting, and have the option of running quests for and allying with four possible factions within the game.[14]
Development history[edit]
The original Deus Ex was conceived by Warren Spector in 1994 under the working title Troubleshooter.[15] The main drive behind Deus Ex was Spector's growing dislike for straight fantasy or science fiction video games, and the want to create something new and different.[16] In an interview, he stated that he wanted to emulate the immersive playing styles of games like Ultima Underworld, and eventually, after being rejected by Origin Systems, the company he was working with at the time, and Looking Glass Studios, Spector's project was picked up by Ion Storm, who, according to Spector, asked him to 'make the game of [his] dreams'.[17] The title Deus Ex was meant to both represent aspects of the plot in the game and to poke fun at the design techniques that were prevalent in the majority of games at the time.[18] The game's influences included Suikoden,[19]Half-Life and GoldenEye 007.[20]
The second game in the series, Invisible War, was unveiled at E3 2002.[21] The designers chose to allow the players to choose which sex their player character would be, an idea conceived for the original game.[22][23] After the release of Invisible War, both Harvey Smith, the main designer for Deus Ex, and Spector left Ion Storm in 2004, with the former citing health problems[24] and the latter saying he wished to pursue his own projects.[25] Later, because of restructuring at Eidos Interactive, Ion Storm was closed down the following year.[26] A multiplayer-focused third game titled Deus Ex: Clan Wars was originally being made at Crystal Dynamics, but because of the commercial underperformance of Invisible War, it was distanced from the Deux Ex series and renamed Project Snowblind.[27]
Human Revolution was announced in 2007 under the working title Deus Ex 3.[28] The game's creation was handled by Eidos Montréal and the developer's parent company Square Enix, whose Visual Works department created the CG movies for the game.[29] The game became the first entry in the series to receive downloadable content in the form of The Missing Link, an extra episode designed to fill a narrative gap in the game.[30] In 2013, a new title was created for iPhone and iPad. Titled The Fall and set within Human Revolution's timeframe, the game was created by the previous game's core team and a team from mobile phone developer N-Fusion.[9] In October 2013, Eidos Montréal announced that they were working on another title in the series for PC and next-gen platforms, and that it would be the first part of a larger, transmedia project called Deus Ex: Universe.[31][32]
Related media[edit]
CBS Films has acquired screen rights to Deus Ex, after Eidos was purchased by Square Enix.[33] An announcement was made for a film adaptation of Deus Ex: Human Revolution in July 2012.[34][35]
In 2015, Adrian Askarieh, producer of the Hitman films, stated that he hoped to oversee a shared universe of Square Enix films with Just Cause, Hitman, Tomb Raider, Deus Ex, and Thief, but admitted that he does not have the rights to Tomb Raider.[36] In May 2017, the Game Central reporters at Metro UK suggested that the shared universe was unlikely, pointing out that no progress had been made on any Just Cause, Deus Ex nor Thief films.[37]
Human Revolution inspired a tie-in comic book, a spin-off novel,[38] and action figures.[39] Alongside the announcement of a next-gen entry in the franchise, Eidos Montréal announced Deus Ex: Universe, a multimedial project involving video games across all platforms, books, graphic novels and other unspecified mediums.[31]
Deus Ex Go is a mobile game for iOS and Android systems developed by Square Enix Montreal, released in 2016. It is a puzzle-based game in the same fashion as Square Enix Montreal's previous mobile titles, Hitman Go and Lara Croft Go.[40]
Reception[edit]
Game | Metacritic |
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Deus Ex | (PC) 90[41] (PS2) 81[42] |
Deus Ex: Invisible War | (Xbox) 84[43] (PC) 80[44] |
Deus Ex: Human Revolution | (PC) 90[45] (PS3) 89[46] (X360) 89[47] (WIIU) 88[48] |
Deus Ex: The Fall | (iOS) 69[49] (PC) 45[50] |
Deus Ex Go | (iOS) 81[51] |
Deus Ex: Mankind Divided | (PS4) 84[52] (PC) 83[53] (XONE) 83[54] |
Hijos que callan gestos que hablan.epub la. Overall, the Deus Ex series has been generally well received by fans and critics, with the games' storylines and freedom of choice being the main point of praise.
The first game won multiple awards from various video game publications,[55] and was lauded by critics at the time, although its graphics came in for some criticism.[56][57][58]
Invisible War was also well received, but did not enjoy the success of its predecessor, with many elements of its gameplay and story being targets for criticism, but many praising its branching gameplay and the high level of paths the player could take through the story.[59][60][61][62]
Human Revolution received high critical praise akin to that of the first game, with many reviewers praising the open-ended nature of the game and the weight of social interaction on the outcome of events.[63][64][65]
The Fall was slightly more mixed, with praise going to the game's attempt to bring the Deus Ex universe to a portable platform, but many other aspects coming in for both praise and criticism. The PC version was criticized for being a bad mobile-to-computer port.[66][67][68][69]
Sales[edit]
Sales as of September 2011:
- Deus Ex: 1.1 million plus[70]
- Deus Ex: Invisible War: 1.2 million plus[70]
- Deus Ex: Human Revolution: 2.18 million[71]
References[edit]
- ^Sheldon Pacotti, Lead Writer for Deus Ex Invisible War (November 6, 2003). 'Deus Ex: Invisible War Developer Diary'. IGN. Retrieved October 5, 2013.
- ^The Deus Ex Team. 'DX1 Continuity Bible: Part I'. Gamespy. Archived from the original on January 26, 2011. Retrieved August 25, 2012.
- ^JC Denton: If we destroy the Aquinas Hub, we'll take down the global network. / Tracer Tong: Exactly. They dug their own grave, JC. We're going to eliminate global communications altogether. / JC: I don't know.. sounds like overkill. / Tong: As long as technology has a global reach, someone will have the world in the palm of his hand. If not Bob Page, then Everett, Dowd.. / JC: Another Stone Age would hardly be an improvement. / Tong: Not so drastic. A dark age, an age of city-states, craftsmen, government on a scale comprehensible to its citizens. Ion Storm (March 25, 2002). Deus Ex. PlayStation 2. Eidos Interactive.
- ^Everett: No, JC. Spare the facility. Spare Helios, the power station. They can be made to serve us. / JC: Us? / Everett: You and me, JC. We'll rule the world in secret, with an invisible hand, the way the Illuminati have always ruled. Ion Storm (March 25, 2002). Deus Ex. PlayStation 2. Eidos Interactive.
- ^Helios: You are ready. I do not wish to wait for Bob Page. With human understanding and network access, we can administrate the world, yes, yes. / JC: Rule the world..? Why? Who gave you the directive? There must be a human being behind your ambition. / Helios: I should regulate human affairs precisely because I lack all ambition, whereas human beings are prey to it. Their history is a succession of inane squabbles, each one coming closer to total destruction. Ion Storm (March 25, 2002). Deus Ex. PlayStation 2. Eidos Interactive.
- ^Load screen message: JC Denton's destruction of Area 51 plunged the world into a period of depression and war known as the Collapse. Deus Ex: Invisible War. Ion Storm, 2003
- ^Shoemaker, Brad (September 6, 2003). 'Deus Ex: Invisible War Hands-On Impressions'. GameSpot. Retrieved May 25, 2007.
- ^Wesley Yin-Poole (June 5, 2013). 'Deus Ex: The Fall is an iPhone and iPad game out soon'. Eurogamer. Retrieved June 6, 2013.
- ^ ab'Eidos Montreal Tells Us All About Deus Ex: The Fall'. Siliconera. June 11, 2013. Retrieved July 9, 2013.
- ^ abSpector, Warren (December 6, 2000). 'Postmortem: Ion Storm's Deus Ex'. Gamasutra. Retrieved July 24, 2007.
- ^'Interview with Harvey Smith'. GamePro. September 17, 2003. Archived from the original on March 15, 2004. Retrieved May 25, 2007.
- ^Sillmen, David (November 24, 2008). 'Deus Ex 3 – do sveta kyberpunku a renesance' [Deus Ex 3 - a world of cyberpunk and Renaissance]. Bonusweb (in Czech). iDNES. Retrieved November 24, 2008.
- ^Gillen, Kieron (2005). 'Kieron Gillen's Workblog'. Retrieved October 13, 2006.
- ^James Au, Wagner (December 2003). 'New Gun in Town'. Wired. Retrieved May 21, 2007.
- ^Spector, Warren (December 6, 2000). 'Deus Ex - nuwen.net'. Retrieved July 27, 2007.
- ^James Wu, Wagner (2000). 'A Spector Haunts Gaming'. GameSlice. Archived from the original on October 18, 2007. Retrieved October 23, 2007.
- ^Sefton, Jamie (April 26, 2007). 'PC Zone votes Deus Ex the best PC game ever!'. PC Zone. PC Zone. Retrieved November 7, 2007.
- ^Webber. 'Deus Ex Interview!'. Rpgfan. Retrieved December 20, 2006.
- ^Ishaan (November 10, 2012). 'How Suikoden Influenced Deus Ex And Epic Mickey'. Siliconera. Retrieved July 4, 2015.
- ^Spector, Warren (December 6, 2000). 'Postmortem: Ion Storm's Deus Ex'. Gamasutra. UBM Tech. p. 2. Archived from the original on July 5, 2014. Retrieved July 5, 2014.
- ^Dan Adams (May 20, 2002). 'E3 2002: Deus Ex 2'. IGN. Retrieved May 10, 2013.
- ^Butts, Stephan (February 18, 2003). 'DX: Visible Interview'. IGN. Retrieved September 28, 2006.
- ^'Warren Spector Interview - Q11 - 20'. DeuxExGaming.com. Archived from the original on September 28, 2007. Retrieved July 24, 2006.
- ^Curt Feldman (April 6, 2004). 'Q&A: Invisible War's Harvey Smith'. Gamspot. Archived from the original on October 7, 2013. Retrieved May 10, 2013.
- ^Tor Thorsen (November 8, 2004). 'Warren Spector exits Eidos'. Gamespot. Archived from the original on August 23, 2013. Retrieved May 10, 2013.
- ^Devid Adams (February 10, 2005). 'Ion Storm Closes'. IGN. Retrieved May 10, 2013.
- ^Thorsen, Tor (June 16, 2004). 'Snowblind was Deus Ex: Clan Wars'. gamespot.com. Retrieved August 19, 2007.
- ^Robinson, Andy (October 4, 2008). 'Deus Ex 3: First Details'. PC Zone. Retrieved October 4, 2008.
- ^Martin, Joe (November 25, 2009). 'Deus Ex 3 is Eidos and Square Enix joint effort'. bit-tech. Retrieved November 25, 2009.
- ^Eidos Montreal confirms downloadable content plans for Deus Ex: Human Revolution Johnny Cullen, VG247.com. Last accessed August 18, 2010.
- ^ abNunneley, Stephany (October 2, 2013). 'Deus Ex title in the works for PC and next-gen, Deus Ex: Human Revolution – Director's Cut releasing this month'. VG247. Retrieved October 2, 2013.
- ^Karmali, Luke (October 2, 2013). 'Next-Gen Deus Ex Universe Announced'. IGN. Retrieved October 3, 2013.
- ^Fleming, Mike. 'CBS Films Targets 'Deus Ex' Video Game For Feature'. Deadline.com. Retrieved January 7, 2013.
- ^'Deus Ex Movie in the Works'. Retrieved September 21, 2012.
- ^'CBS Films Targets 'Deus Ex' Video Game For Feature'. Retrieved September 21, 2012.
- ^Krupa, Daniel (September 9, 2015). 'Hitman producer dreams of shared Square Enix movie universe'. IGN. Archived from the original on July 20, 2017. Retrieved June 23, 2018.
- ^Game Central staff (May 12, 2017). 'Thief 5 and movie adaptation in development claims film company'. MetroUK. Retrieved December 9, 2018.
- ^Deus Ex; Icarus Effect at Amazon. Amazon.co.uk. ASIN0857681605.
- ^Poe, Heidi (August 27, 2011). 'Deus Ex: Human Revolution Play Arts Kai Action Figures Released'. Game Swag. Retrieved August 13, 2012.
- ^Makedonski, Brett (June 8, 2016). 'Deus Ex GO is the new mobile game from Square Enix Montreal'. Destructoid. Retrieved June 8, 2016.
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- ^Fielder, Joe; Intihar, Bryan; Hsu, Dan (February 2004). 'Deus Ex: Invisible War review'. Electronic Gaming Monthly: 124.
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- ^Biessener, Adam (January 2004). 'Choose, But Choose Wisely'. Game Informer: 152.
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- ^Jared Nelson (June 10, 2013). ''Deus Ex: The Fall' Review - Console Gaming Stuffed into a Mobile Package'. Touch Arcade. Retrieved June 10, 2013.
- ^Scott Nichols (June 11, 2013). ''Deus Ex: The Fall' review (iPhone): A faithful but broken spin-off'. Digital Spy. Retrieved June 11, 2013.
- ^ abBurnes, Andrew (April 23, 2009). 'Eidos & Square Enix Sales Figures Revealed'. Voodoo Extreme. IGN. Retrieved September 7, 2011.
- ^'Deus Ex: Human Revolution sells 2.18 million'. Eurogamer. November 4, 2011. Retrieved November 7, 2011.
External links[edit]
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